(Click Category to List Courses)

46 - PAM - Press and Media


PAM 323 - Sound Production Using Professional Digital Audio Workstations-3

Code Start Date Duration Venue
PAM 323 17 October 2022 5 Days Istanbul Registration Form Link
PAM 323 12 December 2022 5 Days Istanbul Registration Form Link
Please contact us for fees

 

Course Description

Processing sound is key for a successful music production release or broadcast. The quality of the sound can be increased by every correct decision in the digital signal chain. This course teaches advanced concepts and skills in musical post-production using the state-of-art digital audio workstation (DAW) software.  Late stages of music production such as advanced editing,  advanced mixing and mastering are the main focal points here. The course includes training in Pro Tools and Logic Pro systems, but the skills and principles are applicable in a range of applications and further DAW software. 

Course Objectives

  • Familiarizing with the workflow with digital audio workstations
  • Explaining post production chain for professional audio products (editing, mixing)
  • Describing the editing requirements of a professional release and broadcast (mastering)
  • Explaining the signal flow in a professional mix session
  • Understanding the principles of sonic aesthetics

Who Should Attend?

  • Audio technicians for post-production
  • Broadcast department personnel
  • Music producers 
  • Mixing engineers for multiple formats
  • Mastering engineers

Course Details/Schedule

Day 1

  • Editing 
  • Preparing the DAW (Digital Audio Workstation) for a professional project
  • Importing and organizing tracks 
  • Exploring group editing in Pro Tools and Logic Pro
  • Concept of clip gain automation

Day 2

  • Digital Signal Processing
  • Dynamic Processing: Compressors, limiters, gates
  • Harmonic Processing: Pitch shifting, tune processing,  
  • Timing Processing: Time stretching, timing correction 
  • Frequency Processing: Using equalizers
  • Reflection Processing : Reverbs, delays
  • Sound texture processing: Retro sound tools, special effects & other

Day 3

  • Mixing in Stereo 
  • Sound stage in stereo
  • Foreground vs. background
  • Component of interest
  • Phantom Center
  • Multiple mono vs. stereo 

Day 4

  • Mixing in Dolby Atmos
  • Exporting stems from a stereo mix 
  • Loudness standards in Atmos
  • Sound stage as a sphere
  • Musical aesthetics in 3D audio for various genres
  • Workflow design 
  • Monitoring
  • Routing and object management

Day 5

  • Metadata Management for Stereo and Atmos
  • Discrete Atmos mixing 
  • Object based mixing
  • Hybrid mixing
  • Monitor controlling
  • Headphone management
  • Mixing priorities
  • Final content control
  • Compatibility management