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41 - IT-P Information Technology - Programming
IT-P 145 - Web based Programming For 3D Globe And Dynamic-Data Visualisation
Code | Start Date | Duration | Venue | |
---|---|---|---|---|
IT-P 145 | 09 December 2024 | 5 Days | Istanbul | Registration Form Link |
IT-P 145 | 20 January 2025 | 5 Days | Istanbul | Registration Form Link |
IT-P 145 | 17 March 2025 | 5 Days | Istanbul | Registration Form Link |
IT-P 145 | 12 May 2025 | 5 Days | Istanbul | Registration Form Link |
IT-P 145 | 07 July 2025 | 5 Days | Istanbul | Registration Form Link |
IT-P 145 | 01 September 2025 | 5 Days | Istanbul | Registration Form Link |
IT-P 145 | 27 October 2025 | 5 Days | Istanbul | Registration Form Link |
IT-P 145 | 22 December 2025 | 5 Days | Istanbul | Registration Form Link |
Course Description
This course is designed for individuals interested in learning advanced techniques for rendering and analyzing 3D structures using WebGL. Participants will explore topics such as advanced shading techniques, texture mapping, lighting effects, and post-processing effects. Additionally, the course will cover advanced algorithms and methods for analyzing complex 3D structures, including mesh processing, collision detection, and physics simulations. By the end of the course, participants will have a solid understanding of how to create visually stunning 3D renderings and perform detailed analysis of 3D structures using WebGL.
This course is intended to be conducted using CesiumJS library
Course Objectives
- Understand advanced shading techniques in WebGL, including Phong shading, bump mapping, and shadow mapping.
- Learn how to apply texture mapping to 3D structures and create realistic surface materials.
- Explore different lighting effects such as ambient occlusion, global illumination, and HDR rendering.
- Implement post-processing effects like bloom, depth of field, and motion blur to enhance the visual quality of 3D renderings.
- Gain knowledge of advanced algorithms for mesh processing, including subdivision surfaces, mesh simplification, and mesh deformation.
Who Should Attend?
- Web developers
- Programmers
- Computer graphics desingers
Course Details/Schedule
Day 1
- Introduction to WebGL and 3D Geospatial Visualization
- Setting up a development environment with WebGL
- Basic concepts such as entities, scenes and viewer
- Creating a simple 3D Map
Day 2
- Data Preparation
- Understand how to use 3D Tiles (3D models from different sources, e.g., point clouds, photogrammetry, 3D buildings, vector data, etc.)
- Converting GIS data to glTF (GL Transmission Format)
- Handling large datasets and optimizing performance
- Working with various data sources such as GeoJSON, KML, and Shapefiles
Day 3
- Adding Terrain and Elevation Data
- Adding terrain or map to a scene
- Adding elevation data to a scene
- Adjusting the terrain’s appearance
- Implement a control system to easily navigate the 3D world.
Day 4
- Adding 3D Models
- Understanding 3D model formats and their use in WebGL
- Adding 3D models to a scene
- Positioning and orienting models
- Customizing model appearance
- Manipulating 3D data using WebGL functions such as filtering, buffering, and clustering
- Adding Animation and Movement
- Creating animation using WebGL
- Adding movement to entities
- Creating camera animations
- Adding movement to the viewer
- Adding lighting and shadows to the scene
Day 5
- Working with Popular Add-ons
- Creating and manipulating Shaders for controlling lighting, colours, textures, and visual effects in 3D scenes
- Using popular add-ons, such as SandCastle and OSM Plugin
- Creating custom Add-on
- Testing and debugging the project
- Advanced Topics
- Optimizing performance by reducing draw calls and minimizing memory usage
- Using techniques such as culling and LOD to improve performance
- Adding labels and annotations
- Adding interactive features such as hotspots