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41 - IT-P Information Technology - Programming

IT-P 307 - Java-Object Oriented Design Principles & Patterns

Code Start Date Duration Venue
IT-P 307 15 July 2024 5 Days Istanbul Registration Form Link
IT-P 307 19 August 2024 5 Days Istanbul Registration Form Link
IT-P 307 23 September 2024 5 Days Istanbul Registration Form Link
IT-P 307 28 October 2024 5 Days Istanbul Registration Form Link
IT-P 307 02 December 2024 5 Days Istanbul Registration Form Link
Please contact us for fees


Course Description

Design patterns are standard solutions to common software design problems. Instead of focusing on how individual components work, design patterns are a systematic approach that focus and describe abstract systems of interaction between classes, objects, and communication flow. This course explores advanced principles of object-oriented design by studying key principles, patterns and practices of professional object-oriented software development

Course Objectives

  • Applying the principles of object-oriented design and dependency management
  • Having a deeper knowledge of the principles of object-oriented design
  • Understanding the design patterns that are common in software applications
  • Understanding how these patterns related to object-oriented design

Who Should Attend?

  • IT professionals
  • Programmers
  • Anyone who deal directly or indirectly with Java applications
  • Those who aspire to learn about OOP


  • Review of Object Oriented Programming
  • Abstraction, Encapsulation, Inheritance, Polymorphism, Composition
  • Principles of Object Oriented Design
  • High Quality Design Features
  • Design Bad fragments
  • Code in Bad fragments
  • Dependency Management
  • Open, and Closed Principle
  • Single Responsibility Principle
  • Liskov Substitution Principle
  • Dependency Inversion Principle
  • Interface Segregation Principle
  • Release / Reuse Equivalency Principle
  • Common Closure Principle
  • Common Reuse Principle
  • Stable Dependencies Principle
  • Stable Abstractions Principle
  • GOF Design Patterns
  • Creative Patterns
  • Abstract Factory, Builder, Factory Method, Prototype, Singleton
  • Behavioral Patterns
  • Decorator, State, Strategy, Template Method, Visitor, Command, and Interpreter
  • Structural Patterns
  • Adapter, Bridge, Composite, Façade, Flyweight, and Proxy
  • Decoupling Patterns
  • Chain of Responsibility, Iterator, Mediator, Memento, and Observer