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41 - IT-P Information Technology - Programming


IT-P 307 - Java-Object Oriented Design Principles & Patterns

Code Start Date Duration Venue
IT-P 307 19 September 2022 5 Days Istanbul Registration Form Link
IT-P 307 14 November 2022 5 Days Istanbul Registration Form Link
IT-P 307 12 December 2022 5 Days Istanbul Registration Form Link
Please contact us for fees

 

Course Description

Design patterns are standard solutions to common software design problems. Instead of focusing on how individual components work, design patterns are a systematic approach that focus and describe abstract systems of interaction between classes, objects, and communication flow. This course explores advanced principles of object-oriented design by studying key principles, patterns and practices of professional object-oriented software development

Course Objectives

  • Applying the principles of object-oriented design and dependency management
  • Having a deeper knowledge of the principles of object-oriented design
  • Understanding the design patterns that are common in software applications
  • Understanding how these patterns related to object-oriented design

Who Should Attend?

  • IT professionals
  • Programmers
  • Anyone who deal directly or indirectly with Java applications
  • Those who aspire to learn about OOP

PROGRAM TOPICS

  • Review of Object Oriented Programming
  • Abstraction, Encapsulation, Inheritance, Polymorphism, Composition
  • Principles of Object Oriented Design
  • High Quality Design Features
  • Design Bad fragments
  • Code in Bad fragments
  • Dependency Management
  • Open, and Closed Principle
  • Single Responsibility Principle
  • Liskov Substitution Principle
  • Dependency Inversion Principle
  • Interface Segregation Principle
  • Release / Reuse Equivalency Principle
  • Common Closure Principle
  • Common Reuse Principle
  • Stable Dependencies Principle
  • Stable Abstractions Principle
  • GOF Design Patterns
  • Creative Patterns
  • Abstract Factory, Builder, Factory Method, Prototype, Singleton
  • Behavioral Patterns
  • Decorator, State, Strategy, Template Method, Visitor, Command, and Interpreter
  • Structural Patterns
  • Adapter, Bridge, Composite, Façade, Flyweight, and Proxy
  • Decoupling Patterns
  • Chain of Responsibility, Iterator, Mediator, Memento, and Observer